News
New web site!
— August 17, 2014
The new Worldforge site is now finally online!
As you probably can see, since you’re reading this post, we now have a shiny new web site. The old one was creaking at the seams, and had been for a couple of years. The new one runs on Concrete5, a very competent CMS system. We’ll try to keep the amount of pages down, as not to incur a maintenance debt. We’ll probably also be updating the site the nearest couple of days.
Pathfinding in Ember
— June 15, 2014
I’ve recently done some work on adding proper pathfinding to Worldforge. For this I’ve chosen the Recast/Detourlibrary. While this approach, using voxel rendering to create navmeshes from arbitrary geometry, is both complex and resource expensive, I’m convinced it’s absolutely required to allow us to properly support the dynamic and changing worlds in Worldforge.
I’ve done the initial implementation in Ember, mainly because it’s easier to visually debug. But the main benefit will come from integrating this work into Cyphesis, so that it can control AI movement.
Navigation preview
— April 9, 2014
Here’s a short preview of the work I’ve been doing the last couple of days. I’m using Recast/Detour to implement proper navigation in Worldforge, first in Ember and then in Cyphesis.
Ember 0.7.2 binaries for Linux and Windows available
— April 7, 2014
We now have binaries for Linux and Windows available for Ember 0.7.2.
They can be downloaded from here:
Linux (64 bit)
Linux (32 bit)
Windows
Worldforge taking part in Google Summer of Code 2014
— February 24, 2014
Once again Worldforge has had the good fortune to be selected as a mentoring organization for Google Summer of Code 2014!
This is an awesome opportunity for students to both get more involved in the project as well as get a sweet gig for the summer. If you’re a student reading this, waste no time getting over to the GSoC site and read up on how all of this works.