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Cambria

Official Name: The land of the mighty Clans and Dals

History|Map of Cambria|Map of Old Cambria

Sublinks

Settlements

Fortifications

Places of Cult

Environment

Cambria is located in the center of Dural on the Qethai Bay of the Silver Sea. In the north it covers the humid rift valley and to the south it rises to the Kihon Montains. It borders the Desert of Tyr in the east and Sabar in the west.
The rift valley is almost surrounded by the big plateaus of the tableland, which rise about 217m at the highest point. At this significant landmark on the southwestern plateau, the castle Caer Jassad is placed in order to watch over the valley of Cambria. Almost two thirds of the tableland belongs to Cambria, mainly from the south-west to the south-east and some parts in the north. Landmarks of the northern tableland include Donnfall, the Teeth of Stone and Dagomath.
Donnfall is said to be the place where the Admorian hero, Donn L'Assar, died. The formations of the rocks near the Sarid River are called Teeth of Stone because of their appearance. Dagomath is a rectangular rock in the north-east with a beautiful view over the Cambrige plain.
Cambria has many geographical zones with different types of climates: from a maritime climate with moderate temperatures at the west coast to a humid, warmer climate in the middle of Cambria with it's wide marshland, and finally, a dryer climate with higher temperatures in the regions of the tableland, the steppe and the border to the desert of Tyr.
The major city Summerset is situated in the middle of the land, where the rivers originating from the neighboring countries flow together.

Motivation

The Cambrige culture is independent, warlike and fascinated by power, culture and heroism. Due to the foreign neighborhood these characteristics are intensified. In addition to this they are extraordinarily impetuous and energetic, and appreciate martial ruses.
The Cambrige are enthusiastic about everything they do; good and bad. The members of the clan stick together and take pride in their origin. Naturally, they feel a big responsibility for each other. As they are very social, generous and communicative people, they like to tell stories, sing songs and recite poetry about their history and culture. These stories are often hilarious; The Cambrige value humor highly. They fear misusing the power of words, because they consider words to be as powerful as weapons. Banning spells are dreaded, as they have a disastrous effect on the target.

Race

Mainly human, once originated in a faraway northern land.The biggest group is formed by the Cambriges; independent, rebellious parts of clans who left their homeland because of a tribal feud. The Cambriges are mainly organized in dals and clanns. The difference between them is the number of family members. This is also the reason for the different political influence of clanns and dals. It may happen that a member of a family becomes an important politician, but usually this is unlikely to become a rule. In general, every person has the possibility to work his way up in the Cambrige society. Cambria is the nation in Dural which is most likely to accept halfelves living in the community. It is because the Cambrige understand the halfelves' feelings regarding their historical background. So during the centuries many marriages are contracted between the Cambrige and halfelves. Certainly the halfelves are the race most likely to be seen beside the humans in Cambria. Some groups of half-elves are said to live at the border of the Manadusk Forest in Sabar and in depth of the Maenementon Forest in Cambria. Furthermore, the members of other races like dwarfs, elves and khatinids can be seen in Cambria as well, but their numbers vary over the years. Some dwarfs settled down for some years in Cambria: They can be found at Summerset, Ellonar, Caer Jassad and Agrilan.

Language

The language spoken by most people in Cambria is Cambrige. It is a very resonant, melodious and powerful language. Foreigners say that listening to the language is like listening to a cheerful song; not quick, not slow, but very impressive. The style is very impressive and poetic, because the Cambriges are well known storytellers and bards. The language reflects the Cambrige's origin, history and character.

Pronounciation:

letter / syllable pronounced ...

u: like the "u" in "us"
ue: like the "ou" in "you"
uu: like the "oo" in "too"
ix / ing / ich / ies / ien: like the "i" in "it"
i: like the "y" in "why"
oe: pronounced as two syllables, like "o" in "go" and "e" in "get"
x: like "ch" in "Loch Ness"
Chiel: "ch" is pronouced like the "ch" in French
aa: like the "a" in "saw"
a: like the "a" in "lake"
we: like the "we" in "owe"
ee, ea: like the "ea" in "tea"
ir: like the "ear" in "learn"

Cambrige Alphabet Down below is the old Cambrige Alphabet. Some new letters were added during the last century because of other cultures' influence and the painting of books.

Technology & Economy

The foundation of their wealth is the experience in dealing with floodlands, because their homeland was frequently inundated with seasonal rains. So, they were able to set up a system of dikes and canals to clear enough farmland to settle down. By this they were able to exploit the richness of the land. They began to use watermills roughly 150 years after their arrival as a result of the relation to other cities. In Ellonar, the building of wells is highly developed because of the warmer climate.

It is self evident that the technology for farming and food production is also well developed, as it is their basis for the development of their society. Each region in Cambria has it's own special products, which are mainly produced there.

The Cambrige are always interested in new goods and technologies, So their supply of goods in the major city Summerset is always very good because of the good trade relations to the neighboring countries. They usually say: "Whatever you want, you can get it in Summerset".

The tribes originated from a well developed area and posessed advanced handicraft skills. The Cambrige incorporated knowledge from their neighbors in addition to their own scientific knowledge.

The weapons, clothes, wine and jewelry they produced were very extraordinary. The Cambriges brought the knowledge of enamel jewelry to Dural, even now enamel jewelry from Cambria is a highly desired item in Dural. The most important item in Cambria, however, are golden necklaces, called torques, because these mark someone to be of a high rank. Such a person could become a great leader some time. The Cambrige are also famous for their woven clothes and stuff, which are mainly produced in Summerset.

The weapons produced by the Cambriges are richly decorated and strongly bound to their belief in their gods, in nature and their surroundings. For example, a picture of a head on a sword�s hilt improves it�s power, because the human head is of superior importance.

Furthermore, the Cambriges produce famous chariots. These are very important, since for the Cambriges the cavalry is the most attractive way to fight in a battle. Handling a Cambrige chariot needs a high dexterity and a good portion of courage. The Cambriges brought a special horse race with them, which was qualified for the use with the Cambrige chariots. These are small, vital and dexterous; as one can expect, the horses as well get richly decorated before a battle.

Magic

As the Cambrige take for granted their beliefs in the strength of nature and their goods, as natural it is the omnipresent magic in their life. They have for example many holy trees, stones and places. The reading of magic is strongly bound to the Cambriges' beliefs and so druid and magican work close together. Nations which damn magic abilities seem to be odd and one-sided in the Cambriges' eyes, because they have rarely the patience for ignorance in considering such a natural thing. If a Cambrige is not able to use magic he will still be respectful to it.

Magicans are basically trained in a college under the control of experienced masters of magic. The masters take care to their apprentices so that they cannot hurt themselves through untrained powers. The Cambriges take strict care for possible magic abilities of their children. Talented children are tested in regards to their magic qualities and in general they are taught at least in basic course. After this basic training it is up to the apprentice to decide whether he will continue his training. Bards and Druids can also learn a few spells in an additional education. Their bann spells have a disastrous effect on the target and their healing spells are very strong, if the magic abilities are strong enough. The college is located in Summerset and called the Techruad, the Cambrige name for the home of the mighty ones.

Furthermore, the Cambriges produce fine music instruments, especially harps, sometimes with magic attributes; for example the famous three harps, which were given to the castle Caer Jassad.

These are named 'War Wind', 'Whispering Water' and 'Fellow Fog'. When 'War Wind' is played, the enemies feel to be blown away by an enormous dark storm, which makes them lose their courage. 'Fellow Fog' makes the enemies feel to have lost their bearings, so they don�t know whom to fight, and so they have to flee. 'Whispering Water' makes them feel to get drowned in calm, deep water and fall deeply asleep. Naturally only the most powerful druids are able to play these harps, however even they can�t do this for an unlimited time, otherwise the castle would be undefeatable.

Religion

As the Cambriges left their homeland, some druids went with them. Arrived at the now Cambria named land, they started at once to build up a new school, in which the rites and the faith are still taught. The druids are very educated and have a high rank, comporable to the noblemans, in the society as well. As they are intelectuals they had caused the conflict in the Cambriges� homeland, too.

The intensity of the Cambriges' believe in their gods is depending on the druids' care. In some parts of Cambria, as for example Summerset, the religion is flourishing. There are many religious institutions, as the druid's school, smaller and bigger temples for different gods and some mystical places. In regions far away from a druid's care it depends from the inhabitants themselves and so their religious habits are very different. Religion is not selfevident in those regions.

The druids are organized in hierachical system leaded by the highest druid. He confers religious affairs with a small group of selected and highly qualified members. The final decision is always made in an open court, where all druids and apprentices meet, if this is possible. Entitled to vote are only the fully qualified druids, but the meetings are a possibility for the apprentices to follow and understand the decision making. Druids are trained and educated in special schools and temples. Their given course of instruction is dependent on the state of training and it is possible at several places. After a basic course every apprentice is allowed to a highly qualified member. The time of education is decided by this member and if he thinks, that the apprentice is qualified enough he will be allowed to start with the next course. The druids have also the possiblity to learn a few spells by visiting a mage school, if the have magic abilities. Generally the whole training of a druid takes up so much time as in other domains, as there are magic and law.

The gods of the Cambriges are strongly bound to nature and the land, where they life. So they have gods for water, trees, animals and anything else. Special venerate trees, are the Old Oak and the Apple Tree. As the water is an important part of their life and legends, they have gods for rivers, lake , island and everything concerning water.

Their is an old legend of Maenech about the sea, that carries the souls of the death to the west during ebbtide. As powerful as the gods are in their imagination however, they can be fought and defeated. The gods live in their own foreign world, called "The Land of Youth and Immortility". Humans can�t enter this world, except for being invited. It is obvious, that due to Cambria�s location the mythology of water is high developed.

Government

The land is ruled by the council of T-Nor in the Morhall of Caer Jassad. Lorgod T-Nor was a famous hero and reformer, who was amongst the first settlers and called for the first council. This council consists of different groups of the people: as there are warriors, druids, mages, bards, peasants and handicraftsmen. Each group is represented by the same number of council members and all members have equal rights. There are nearly as many women as men in the council if possible.

Every settlement of Cambria delegates some elected persons to this council. The number of the representatives depends on the size of the settlement and each settlement is represented with at least one person. The number of the council members may vary, but the distribution among the different groups must be always balanced. Usually in times of peace the government is not kingdom-like; all decisions are made by the Council.

Only in times of menance and war the Council elects a leader, called Ard Rohorg, who will represent the land and will lead the troops to war. This leader swears, as all soldiers to, to give his life away for the rescue of his land. Certainly this leader has more duties than privilegies.

Usually justification and government of a settlement are on the hands of two different persons. If a clan is strongly represented in a city and it's surroundings it is likely that the leader of the clan, named Conn, takes also part in the leading of the city. For the justification in a city usually the oldest scholar of law and history is elected to be highest judge, called Ollam, the highest bardd. So Bardd is not only a title for someone who knows many songs, but also for a person with a bid knowledge about the law of Cambria.

Sometimes the interests of a big clan collide with the conclusions of the council and vice versa. However this counterbalances, since the clans have an interest to improve their reputation in the land by taking care of the inhabitants' wishes.

Law and Military

The position of the Ollam as the highest Bardd is usually appointed to the oldest scholar of law and history, who must have studied for a long time. An Ollam owns a high reputation because of his big knowledge also covering history. This often makes them welcome story tellers in the society of Cambria, too, if they are well disposed to their audience. Speech is not only a medium to tell stories. It owns a very high position amongst the Cambriges. They have a high respect to the power of spoken words and they fear that any misuse could lead to personal damage. A person who has been proved to have beared false witness or a judge who has made a false sentence is likely to get banned from society.

In rare cases the clanns of Cambria pratice an illegal way of justification. This means clann members get called to account for the crime of another member. The aim with this is to keep up the high reputation of a clann. So the clann members get forced to live a honest life. Basically the local judges are in charge of judgement in their district; only on serious crimes the criminal of the major city gets called.

The hardest punishment is the banishment out of Cambria and in the worst case an exile in the Dark Vale. In the whole recorded history it is documentated, that nobody ever returned from the Dark Vale.

The lawless, who were banned to leave Cambria have a chance to come back after 20 years to prove they are reliable again. Since this is a hard test, no one in recorded history, has ever come back. Life for the Cambriges is the most precious gift; so they dislike to kill anybody except for a fair fight man to man. This is the basis of their whole law system. They prefer to force the lawless to undo the damage, they have caused, by social services.

For example, if someone stole something, he is forced to work for his victim without any payment. Since the Cambriges feel very free, they would go desperate, when being arested and they don�t like to see any other creature arested, too.

When two people marry, both, wife or husband, may choose which name to keep. However, the habbit is that the partner, whose clan or family is of less importance becomes a member of the bigger clan or family and takes over this name. In contrast the Cambriges are likely to keep the name of an halfelf's family, if a halfelf becomes part of the family. The fact that there had been a marriage with an halfel can be guessed from the familyname: for examle the o'Diudubdy clan or the o'Chanor family.

Clanns and Dals, the Cambrige word for family, are very important in the Cambrige society. The difference between the both is the number of family members; so a Clann is always bigger then a Dal. Both are led by a Conns, which is the Cambrige word for leader of a Finn, of relations. He can be elected in diferent ways. Sometimes by the oldest family menber, if he wants to pass on the job or by the whole family in a voting. It's up to the situation and habit of the Clanns and Dals. The names Finn, Dal, Clann and Conn are only used by the Cambrige. Immigrants use the traditional names of their homelands.

The organization of military forces is very different in Cambria and depending on the location of the settlements and their importance. Summerset, major town of Cambria, is well fortified with a city wall and a standing army. Ellonar at the border to the desert of Tyr has a standing army, as well, while Agrilan, a small settlement near to the castle Caer Jassad, has no military services. In the castle Caer Jassad the military law is in force in addition to the Cambrige law.

In times of peace the soldiers train themsevles and others, care for the upkeep of the military buildings and equipment or go hunting to provide some supply of fresh meat.

From time to time some Games are held, where the warriors can test their fighting abilities. This Games are visited by the Cambriges with pleasure.

Chronolgie of Cambria

The chronology starts with the Arrival, when the Cambrige arrived in Cambria. All dates in Cambria refer to this incident and the chonology is devided in the time before the Arrival (b.A.) and the time after the Arrival (a.A.). For the Cambrige the midwinternight is the first night of a year follwed by the first day. The oldest Cambrige settlement is Summerset, founded in the year of the Arrival; the youngest is Tirenas, founded 288 years a.A.

Calendar of Cambria

For the cambrige the time is just another dimension as their country is and because of that they call a year Tirnot = land of nights. It symbolizes that the whole culture is based on the nights (nots) and not on the days. A Tirnot is divided two pieces, called Thenots, referring to the sun: summer-thenot and winter-thenot. They celebrate the summer and winter solstige in the night at the middle of the half-year with big festivals at their ritual places.

Every halfyear is equivalent to two Trioedds. The Trioedd is devided into three pieces, called the Moon Tavots. One Tavot is referring to one of three moons of Dural, determined by the priests long time ago to be the most inducing moon for this period. One Tavot is devided into two halfs, refering to a lunar phase: Ratavot stands for a rising and Lotavot for a falling phase. A Tavot can consist as well of two Ratavots as of two lotavots, too.

The three moons surround the planet at different speeds on ellipses with different radius. Idrot, the most faraway moon needs the whole year to surround the planet, while Tinar, the middle moon surrounds the planet 4 times and Veniaa the nearest moon surrounds it six times a year.

As a result of this once a year the three moons are almost full at the same time in the month Enro. There is no night without a shining moon, but once a year one night is almost dark, in the month Nyste. This happens, when Tinar is in his falling phase near to new moon, while Idrot and Viniaa are not visible. Tinar is farer away at this time as a result of his ellipse. Darker nights happen more likely in the first half of the Cambrige year during the dark phase of Idrot and this is surely the better time to watch the stars of Dural.

Viniaa, the nearest moon, is the one, which is shining brightest and so it determines mostly how bright a night is. Tinar and Idrot give not that much light because they ar farer away. The three moons have different orbits and sometimes one moon hides the other. This influences the brightness of the Dural nights, too.

The Ratavots and Lotavots are devided again in two halfs, called Tronots. Each Tronot covers the same number of nights, the basis for the Cambrige chronology. The Cambrige moon scheme shows the changing of the moon phases of all three moons for one year; it does not show the correct distances from the plant and neither their ellipses. The jumping lion is symbol for the moon rising with new power heading for the zenit. The bucking horse symbolizes the falling moon, which relunctantly complies with his destiny.

Overview

For a year with the following number of days the scheme would look like that:
*A cambrige year (Tirnot) would have 360 days (Letha).
*Important is that the day follows to the night (Not) (-> counting of hours,12 hours a day).
*Halfyear (Thenot): 180 days
*Fourth year (Trioedd): 90 days
*The cambrige year has 12 months (Tavots, please look at the list for their special names) with 30 days
*Rising and falling phases (Lotavot/Ratavot): 15 days = a half month
*A cambrige week (Tronot): 7 days = a fouth month
Irregularities in the chronologie are normally corrected by inserting days and weeks in defined intervalls. Those special days and weeks are fixed by the druids in Cambria. So the cambrige usually have special days at the end of every Lotavot/Rotavot. The 15th day of a lunar phase is the 8th day of the cambrige week. This day is often used for special meetings and events in Cambria.

Names of the cambrige days and months

1.(Di) Lunot
2.(Di) Manot
3.(Di) Cianot
4.(Di) Arnot
5.(Di) Onot
6.(Di) Sanot
7.(Di) Nanot
8.(Di) Tannot
The names are used in both version: The older version with the prefix Di (e.g. Dilunot) and the short version (e.g. Lunot).

Cambrige Month Tree Bush Inducing moon Moonphase
Tynus Rowan Misteltoe Idrot
Veniaa
Lotavot
Lotavot
Ronn Ash Gooseberry Tinar
Veniaa
Ratavot
Ratavot
Nyste Alder Sloe Tinar
Idrot
Lotavot
Ratavot
Talos Willow Currant Veniaa
Tinar
Ratavot
Ratavot
Etro Lime Hawthorn Tinar
Veniaa
Ratavot
Lotavot
Tuloc Oak Rose Veniaa
Idrot
Lotavot
Ratavot
Jobe Pear Holly Tinar
Veniaa
Ratavot
Lotavot
Enro Apple Hazel Veniaa
Tinar
Ratavot
Lotavot
Tuwen Ivy Vine Idrot
Veniaa
Ratavot
Lotavot
Umar Walnut Reed Idrot
Veniaa
Lotavot
Ratavot
Astu Maple Elder Tinar
Veniaa
Ratavot
Lotavot
Usk Birch Boxtree Tinar
Idrot
Lotavot
Lotavot

Each month is dedicated to special trees and bushes which are important plants with a special meaning for the cambrige people.

Culture of Cambria

The Cambrige still hold on their traditions of the homeland regarding their artistic abilities. They really like the rich decoration of all articles for daily use, weapons, jewellery and buildings some times if they have a special meaning for society. The old ornaments are still used and combined with new ones. Their stuff and clothes are often colourfulll or woven with checked pattern.

A new and younger tradition is the painting of books. This art was adpoted roughly 280 years after the arrival and is only used by a few artists. These are so enthusiastic at painting a book including many detailed pictures and rich ornaments that it is not be foreseen, if the books ever will be finished.

So the naration of the stories and legends is still the most important way to conserve the Cambrige history. The Cambriges have the following categories for the narrated stories:

Catt :
narration on a battle
Togaal :
narration on a castle's fall
Baile :
narration on a vision
Aidedd :
narration on someone's death
Echtraa :
narration on an adventure
Orgain :
narration on a robbery
Immraan :
narration on a cruise
Aithedd :
narration on a flight
Tochmarc :
narration on a marriage
Comperdd :
narration on a birth

The professional narrators and musicians in Cambria are thre bardds. They get trained to be a singer in special schools or by private teachers. In the beginning of their training they choose their prefered musical instrument which usually is a harp, fiddle, pipe or a karnyx. Usually the bardds train the playing of their instrument all their lifetime in order to get more and more qualified. The whole training is subdivided in 7 degrees. After the third degree the bardd may choose to go on with training or to stay at this degree and travel through the lands ...

If a bardd continues on his studies, he will gain a very detailed knowledge about history, peotry and law. Now he will be called a Filid. And after even more studies and a very long time a bardd of the seventh degree may call himself Ollam.

Ollams are highly respected persons in the society as the highest bardd posseses the same rank as the king at the court.

Bardds are welcome in all places of Cambria. People love to hear their stories, telling them about the future and the past. "Tell us the Catt Ardanoldo !" can often be heard if a bardd is around and he can be sure to have always a very attentive audience.

text and artwork by pegasus