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2004/10/11 EntityForge 0.2.1 Release by: alriddoch

EntityForge version 0.2.1 has been released and is now available from the WorldForge download sites.

EntityForge is a 3D graphical media display, animation and manipulation tool, and is provided for artists and animators to try out their work.

Changes in this version:

  • Improved user interface for selecting parts of a model.
  • New md3 loader.

An alpha version of libmodelfile has also been made available to fulfill the dependencies.

This version can be downloaded from the ftp site, or from the SourceForge download area from the following locations:

libmodelfile is also available from the SourceForge download area:


2004/10/06 Varconf 0.6.2 Release by: alriddoch

Varconf version 0.6.2 has been released and is now available from the WorldForge download sites.

Varconf is configuration handling library required by many WorldForge components. New features in this release are already required by cyphesis cvs, so it should be used by most developers.

Changes in this version:

  • Added support for sigc++ 2.0.
  • Improve handling of command line args.
  • Add accessor for string variables to avoid the need to cast.

This version can be downloaded from the ftp site, or from the SourceForge download area from the following locations:


2004/09/29 Cyphesis 0.3.4 Release by: alriddoch

Cyphesis version 0.3.4 has been released and is now available from the WorldForge download site.

Cyphesis is a small to medium scale server for WorldForge games, with builtin AI. This version includes the demo game Mason which is currently in development. This release is intended for server administrators wishing to run a Mason server or anyone wishing to work on serverside game development.

Changes in this version:

  • Lots more documentation of both source and commands.
  • Major refactor of geometry code so orientation is handled.
  • Implemented persistence for the world terrain.
  • Cleanup and simplify the core dispatch code making it more efficient.
  • Compatability with gcc 3.4 series.
  • Lots of bug fixes.

This version can be downloaded from the ftp site, at the following locations:


2004/08/11 EntityForge 0.2 released by: nowhere
After some inactivity on my side, EntityForge finally reached it's 0.2 release goals.
The most significant change for users should be that they're not forced to run EntityForge from the directory containing the Data directory anymore. All needed files are installed to the $PREFIX/share/entityforge/ directory now.
Developers now should have a better start with EntityForge, as this release finally includes documented code.
Thanks to John Tapsell, Damien McGinnes and James Turner for fixing various bugs, adding some features and files to make compilation on MacOS easier.
2004/07/31 Cyphesis 0.3.2 Release by: alriddoch

Cyphesis version 0.3.2 has been released and is now available from the WorldForge download site.

Cyphesis is a small to medium scale server for WorldForge games, with builtin AI. This version includes the demo game Mason which is currently in development. This release is intended for server administrators wishing to run a Mason server or anyone wishing to work on serverside game development.

New features in this version:

  • Fix for a bug which tended to cause a segfault after running for a few days.

This version can be downloaded from the ftp site, at the following locations:


2004/07/25 WorldForge Weekly News 2: The Chronicles of Riddoch by: AlRiddoch

"All the commits in the universe can't change cvs history."

This is the grossly misnamed WorldForge Weekly News for the week ending Friday the 23rd July, based on what I have been working on, activity I have seen on irc, and commits to cvs.

The news of the week has been a steady succession of releases from all over the project culminating in the meta-release of Mason 0.2 on Thursday. First to make it out the door was sear 0.5.0 by Simon Goodall, followed by a succession of library releases comprising wfmath released by Ron Steinke, and Atlas-C++ and Mercator released by myself. A stable release of cyphesis 0.3.1 followed.

Mason 0.2 is the collective name given to these releases, in particular to sear 0.5.0, cyphesis 0.3.1. It also includes all the dependencies for these packages, and all the media that the creative members of the team have worked so hard to create. Mason 0.2 source packages are available in a collected directory linked from the Mason game page on the website. Binaries are available through various channels, including packages for windows and MacOS, yum channels for some Linux distros, sourcemage packages, and debian packages on the way.

Mason 0.2 means that we have a stable, good looking, playable game available to all comers. Players, world builders, developers and griefers can now all use this release as a starting point to find out what we are all about.

Many thanks to everyone in the WorldForge project, pretty much all of whom have work included in this release.

Returning to the more traditional format of WWN, the main technical developments I have been working on this week have been in cyphesis. Since LinuxTag cyphesis performance has been massively improved by working on the core code for the AI engine. Kai Blin has been working on rule scripts, and his understanding of the system has progressed enormously so he is now able to expand cyphesis functionality in new directions. More interesting animal behaviours have been added. Cyphesis has been converted to use a new rule file format based on Atlas which will become the standard for all WorldForge servers. The database code has been cleaned up, and there have been loads of bug fixes.

Simon has put lots of work into preparing sear for release, including integrating the WorldForge Update Tool into the release, and fixing a huge number of niggles.

The arrival of a number of new contributors has sparked off new development in the client dime, based on the Ogre3D graphics engine. In particular Erik deserves a mention for getting terrain working, and preparing some screen shots which show lots of progress all round.

James has been working hard on the script engine for Indri, the next generation WorldForge server. Ron Steinke has been working on mercator terrain support in uclient. zzorn has been making progress with his experimental game Cloud Castle.

Screen Shots

Dime running with Ogre3D, Mercator and Eris:


2004/07/23 Mason 0.2 by: alriddoch

This week as seen the release of both a stable version of the client sear, and a stable version of the server cyphesis. In celebration the combined release together with their required libraries are being bundled together into the second development release of the Mason game. Mason 0.2. To mark this release, a download directoy has been created on the ftp server containing source for all the WorldForge code required to build both sear and cyphesis. The Mason game page has been updated with the details of this release.


2004/07/22 Cyphesis 0.3.1 Release by: alriddoch

Cyphesis version 0.3.1 has been released and is now available from the WorldForge download site.

Cyphesis is a small to medium scale server for WorldForge games, with builtin AI. This version includes the demo game Mason which is currently in development. This release is intended for server administrators wishing to run a Mason server or anyone wishing to work on serverside game development.

New features in this version:

  • Support for custimisable character appearance.
  • Rules now stored in a new file format compatible with indri and other WorldForge servers.
  • Support for loads of new entity types.
  • New rules and behavoirs for new creature types.
  • Support for stricter gcc 3.4.1 C++ rules.
  • Major performance improvements.
  • Loads of bug fixes.

This version can be downloaded from the ftp site, at the following locations:


2004/07/19 Sear 0.5.0 Released by: simon
Sear 0.5.0 has just been released. This most important feature of this release is the Mercator integration for server generated terrain. Other features include:
  • Use of skydome instead of static skybox
  • Custom appearance
  • Links to WFUT for automatic media updates
  • Basic world editing features
  • Initial GUI work
  • OS-X Compatibilty
Sear is available in a source package from the ftp site; ftp://ftp.worldforge.org/pub/worldforge/clients/sear There is also a Win32 setup available at; ftp://ftp.worldforge.org/pub/worldforge/clients/sear/windows Windows users may also obtain Sear via WFUT. See http://white.worldforge.org/downloads/WFUT for details. Fedora Core 1 & 2 RPMS are available at http://white.worldforge.org/downloads/yum OS-X Packages, which should work on 10.3, 10.2 and possibly even 10.1, are available here . Note these are still experimental, and feedback is appreciated. Performance should be tolerable on machines with newer Radeon or GeForce chipset, but some older iBooks and G4 towers may not be playable. Debian packages will hopefully be available shortly. Please check the website at http://www.worldforge.org/dev/eng/clients/sear for instructions, especially the quick start guide at http://www.worldforge.org/dev/eng/clients/sear/quickstart

Some Sear screenshots:

Simon
2004/07/09 LinuxTag Photos by: james

Anubis helpfully setup an album system for me, so I've made all the pictures I took at LinuxTag a few weeks ago available for your edification, enlightenment but most of all, your amusement. Some of the pictures were taken in rather poor light, apologies for that. Anyway, go here to see the pictures.


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