Worlds Development Status
The Worlds Team recently released version 0.0.0 of the Duralsaur, the source book to the world of Dural. It does not contain much information, but it is a guideline to future development. It is available at: ftp://victor.worldforge.org/pub/worldforge/worlds/dural/The team is nearly finished the first of the document reviews, and is still working through issues related to the automated generation of the website and the Duralsaur. The team has meetings at 2100 GMT on Fridays.
Mason
Uclient ("mason") has been tagged and released. The Mason code has been merged with the main branch.ChangeLog:
- Disable media index for tile lookups. The media index is now not used anywhere
- Added function to query server object of game server and handle the response by loading the required maps.
- Added map loading scripts for mason and werewolf.
- Added the moraf atlas entity map
Cyphesis Server
Cyphesis is now considered feature complete for Mason and is at version 0.1.92.ChangeLog:
- Added various nifty bits of mason behavoir
- Implemented operation triggers in the mind scripts
- Only persist this sessions command line options if the user is overriding the installation directory
- Added client functionality to allow diferent scripts to be run to perform different functions on the server
- Added debug option to client/CharacterClient.cpp
- Make mind operation functions virtual, so they can be overridden
- Added server functions to search for entities by name or type
- Allow creator to specify a look without an id to search for entities with a given name or type
- Added support for looking for entities in the world by name or type from client script, so client scripts can modify existing world
- Code formatting cleanups
- Fix up bow so it now fires correctly
Stage Server
Stage v0.1.0 has been tagged and released. The source tarball can be found on the Worldforge FTP serverChangeLog:
- Stage 0.1.0 released!
- Updated Makefile to clean up tarball creation and "make dist"
- Persisted portals
- Portals are now attached to an entity
- Gravity is now applied if not already
- Made appearance/disappearances happen on a recontain
- Made a door collision response that changes containers
- Added a collision response !!!!! Now when the character walks into something, a 'touch' op is sent to the entity that it collides with. If you walk into a door, it opens (or closes).
If you want to include your project here, please send any status reports to the announce@ mailing list. Any special CVS activity you can just email me.
| Current Issue: February 2003, Recent Issues: January 2003, November 2002, October 2002 |