by Sheldon Lee Wen

The Lycadican project is an effort to make a game engine from a tried and tested traditional pen and paper RPG. Much like balders gate is an authentic "port" of AD&D we aim to create an authentic "port" of the Lycadican game system (which has been play-tested for ten years as it evolved).

The world of Lycadican, Khardan is rich with lore, culture, fantastic and alien creatures and has a long legacy of war. While this world may be exciting to us, the Lycadican team recognizes that not everyone will want to play in the world of Khardan. We are very design conscious in this regards. With this focus we are building our system from a module point of view. Much like traditional RPG adventures were created/sold as modules: worlds, professions, skills and much more will be contained in modules. This will allow the creation of creatures, worlds and more via scriptable module files. This is at the heart of the game engine.

As a WorldForge partner we are currently depending upon your efforts in the areas of basic server protocols, clients, and graphics. We hope to leverage the WorldForge projects to help us be successful. I believe both of these projects are phenominally important in bringing quality games to Linux.


The question has been asked: "Why use dice and tables when a computer with formulas can do it better?" Three reasons: One, to keep with the authentic FRPG feel and theme. Two, it is debatable that formulas would offer a level of accuracy and fairness that is truly distinguishable from traditional die rolls. If it did I do not think that that the difference would be much. Three, with the existing game and with the traditional FRPG approach we are not constrained to build an entire RPG rules system and world. This allows us to focus soley on the game engine.

I have noticed that there exist some misconceptions with regards to the Lycadican game system. As the author I would like to make a few distinctions. The world of Lycadican is Khardan. It is seperate and independent of the rules set. Professions or classes are not level based but are merely pre-defined "packages" of skills, abilities and powers. Experience serves only as "spending money" for increasing one's proficiency with regards to skills and abilities. Now the one that gets most people, magic. The magic system has made a distinct seperation between how you cast magic (Arcane Arts) and what you cast (Arcane Aspects). This can be confusing at first. The different arts all have advantages and disadvantages to distinguish and balance them. The Arcane Aspects themselves are also divided into skill-like sets called states and forms. States are how magic affects a form. EG. Create, Raze, Descry are states, Creature, Humanoid, Fire, are forms. Thus your can combine them to cast different spells.