Starting logfile IrcLog
IRC log started Fri Apr 2 00:50:31 1999
Value of LOG set to ON

<grover> Ok bryce, the logging has been turned on.
<grover> Anything you say can and will be used against you...
<bryce> okay, I'm nervous now.
grover smiles wickedly.
<grover> Some quick ground rules. You can go off the record anytime you want, and I'll edit that stuff out.
<bryce> okay
<grover> Just leave me enough to do a writeup on!
<bryce> :-)
<grover> You are also free to refuse to answer any question.
<grover> Just be like a politician or lawyer and say 'no comment'.
<grover> Ready to go?
<bryce> yup, fire away.
<grover> For the record, please state you name.
grover grins.
<bryce> Reborn Cray Thing
<bryce> you can call me Mr. Thing
<bryce> er, I may have mixed the letters up there...
<grover> Ok, Mr. Thing. :)
<grover> Feel like telling us your age?
<bryce> 28 in July.
<grover> What about marital status?
<bryce> single
<grover> What do you do in real life? You know, "out there". :)
<bryce> Propulsion systems engineer, aka "Rocket Scientist"
<bryce> I'm known as "that computer guy" at work.
<grover> Do the other rocket scientists make fun of you for that?
<grover> :)
<bryce> Maybe a little!
grover laughs. "Hateful nerds".
<grover> Where did you get your education?
<bryce> truthfully, though, in my job it is becoming increasingly clear that we need good computer software to be able to compete. But nevermind that...
<grover> Elaborate, if you feel like it.
<bryce> I got my BS at USC (Go trojans!) and my MS at Caltech.
<grover> No Ph.D? Any plans for one?
<bryce> No, I had considered that when I was accepted to Caltech, and I probably could have done it, but my grades weren't the best, and I wasn't terribly interested in being a professor's slave for 4-6 years. Also, I realized that the salary differential between a MS and a PhD in my industry wasn't great enough to warrant the extra schooling.
<bryce> I figured the real world experience would be more valuable.
<grover> Interesting. Has that turned out to be true?
<bryce> Hmm. Well, I'm pretty satisfied with my job, and I'm making good money, so I'd say yes.
<grover> It's always good to be right. :)
<grover> What is the air speed velocity of an unladen swallow?
<bryce> It's really nice to be able to go home from work and have no external schedules and deadlines to worry about
grover love not having homework.
<grover> Uh, loves even.
<bryce> Hmm, African or European variety?
<grover> I don't know!
bryce/#interview points his finger at grover
<bryce> ZZzztt.... KERCHANG!!! Sizzle-sizzle.
grover is launched into the canyon.
grover climbs out to continue the interview.
<grover> When were you first on the Internet?
<bryce> um, '91 I guess?
<bryce> back then, the Internet was synonomous with Usenet
<grover> Telnet? Gopher? FTPing Cindy Crawford pics?
<grover> Ahh, Usenet.
<bryce> we were all thrilled that there was a place where people were talking about Star Trek!
<grover> Gotta love ST!
<bryce> I remember when the Star Wars usenet group started
<grover> Really. When did that happen?
<bryce> but mostly I spent my time on the gaming groups
<grover> Have you always been a gamer?
<bryce> hmm I guess that was '93 or so. I followed it for a year before it got too high bandwidth and flamey. I remember all the fun we had speculating about the next star wars movie.
<bryce> Yeah, I have always been a gamer, in particularly, a maker of games.
<bryce> I'd take a board game and make up new rules,
<bryce> or I'd be working on my C=64 creating some game or other
<bryce> BASIC. Gotta love it.
<grover> On that note, what was your first computer?
<bryce> Well, my fascination with computers started when I was really young, like maybe 3rd grade or so? My uncle brought over his Apple and it had some cool games on it.
<grover> II, IIe, II+?
<bryce> Back then, NO ONE had computers, but my uncle was just really cool that way.
<grover> Or were you stylin' with the IIc? :)
<bryce> It could have been an Apple I if there was such a thing
<bryce> but we only "had" that for a week
<grover> Actually, there was. Not as a production thing. But that's another topic...
<bryce> my whole family played. We especially liked this murder mystery adventure game
grover smiles
<bryce> okay, then I guess it was a II.
<grover> Remember the title? Was it "Sleuth", perchance?
<bryce> No, I don't recall what it was.
<bryce> it had graphics, though. BW line art
<bryce> really impressive!
<grover> State o' the art, I'll bet. :)
<bryce> When he left (and the computer left with him) I think we were all hooked on getting one ourselves.
<bryce> Around 4th grade I started saving up for a computer of my own.
<bryce> It's pretty hard to earn that much money when you're that young, of course, but I was dedicated
<grover> Very industrious. When was your dream realized?
<bryce> I probably got $5 saved up, and then Dad went out and bought one for me.
<bryce> My Dad's cool.
<grover> Gotta love the parents!
<bryce> We got a TRS-80 first
<bryce> that sucked.
<bryce> We took that back and got a VIC 20.
grover smiles. "Unloaded the boat anchor".
<bryce> Now, when the VIC 20 first came out, there were NO games.
<bryce> The manual that came with it was very nicely written, and very easy to understand
<bryce> Today, we would refer to it as a programming manual
<grover> One of those OS=Interpreter setups?
<bryce> At the time, it seemed like what you were supposed to do with the computer
<bryce> VIC 20 ran a BASIC interpreter as a shell
<bryce> anyway, so I started programming.
<grover> What languages do you know now?
<grover> (note the seamless transistion there!) :)
<bryce> I picked up FORTRAN in college,
<bryce> (Freshman year engineering)
<grover> gotta love FORTRAN!
<bryce> I was told by the FORTRAN instructors (at the last session of the class),
<bryce> that FORTRAN was soon to be a dead language, and that we should all go out and learn C.
<bryce> So I went down to the USC bookstore and looked for computer books.
<bryce> I found some on C, and some others on something called C++.
<bryce> I couldn't see the difference, so I bought one book of each.
<bryce> Later at home I learned that C++ was an extension of C, and that I had two redundant books.
<grover> :)
<bryce> I asked a friend if he'd like to buy one off me, since I only needed one,
<bryce> he picked the 'C' book, so I learned C++.
<bryce> Since then, I've picked up Perl, a little Python, Visual Basic,
<bryce> umm...
<grover> When did you first hear about the WorldForge project?
<grover> And what attracted you to it?
<bryce> hold on, I'm still thinking of languages...
grover pauses his barrage...
<bryce> Java just recently
<bryce> a bit of assembler
<bryce> probably half a dozen other "dead" languages
<bryce> anyway, the usual. ;-)
grover nods knowingly.
<bryce> I first heard of the WorldForge project on Slashdot back in October
<bryce> but I'd seen MANY similar projects in the past.
<bryce> I figured it'd be dead.
<bryce> But I was impressed that they actually had their own domain name, web server, ftp, cvs, etc.
<bryce> mailing lists...
<bryce> I joined the mailing list to watch, and maybe give some hints I'd picked up from past projects.
<bryce> I told a friend of mine about the project, and he looked at it and simply said, "It'll fail."
<bryce> That was the kicker for me. I love proving him wrong.
<grover> :)
<grover> Obviously, your attitude has changed.
<grover> From your initial assumption, I mean.
<bryce> That, and after thinking about it, I think that the project has everything going in its favor.
<grover> What do you think the projects biggest asset is?
<bryce> Good question, let me think...
<bryce> I would have to say, Uta is the projects' biggest asset
<bryce> ;-)
<grover> I'll put down "Prolific Artists". :)
<bryce> We've got a great group of talented people.
<bryce> Dedicated and mature, too, which is important.
<grover> What is your favorite color?
<bryce> Blue! I mean green...
grover points his finger at bryce
<grover> Bzzt! Crackle!
bryce/#interview goes flying off into the canyon
<bryce> Aeeiiieee!
<bryce> Okay, strike that maturity comment. Dedicated and fun.
<bryce> ;-)
<grover> :)
<grover> If you were to be any superhero, which one would it be?
<bryce> huh.
<bryce> Green Lantern.
<grover> Why is that?
<bryce> he could make cool stuff with that ring, and probably no one else would pick him.
<bryce> I like being unique.
<grover> Makes sense. Who's faster: Speedy Gonzales or the Roadrunner?
<bryce> um, road runner.
<grover> What's your first WorldForge character going to be like?
<bryce> it'll be a dragon that goes and eats everyone.
<bryce> her name will be Bylnochol.
<bryce> I've even got a theme song for her.
<grover> :)
<bryce> That's why I like being the DM, cause I get to play all the cool critters.
<grover> Interesting.
grover leans forward like Barbara Walters
<grover> KDE or GNOME?
<bryce> GNOME!
<bryce> Gotta go for the underdogs, Shane.
<grover> So you were rooting for the Falcons in January, then?
<bryce> that's a soccer team?
<grover> Nevermind. :)
<bryce> hehe
<grover> Where do you see yourself in 5 years?
<bryce> hmm.
<bryce> I really haven't thought about that.
<bryce> Professionally I'm pretty happy where I'm at.
<bryce> Other than that, I'll keep an eye out for opportunities and snatch them as they come.
grover likes that attitude.
<grover> Who's your favorite author?
<bryce> I think Tolkien pretty much kicks everyone's ass.
<grover> Who's your favorite actor?
<bryce> Hmm.
<bryce> I think I'd better say, "My sister" to be safe.
<bryce> ;-)
<grover> Your sister is an actress?
<bryce> Yes, she is.
<bryce> Not professionally (yet...)
<grover> Very cool. Stage, screen, both?
<bryce> She got all the outgoing personality genes of the family.
<bryce> Mostly she's done plays, although she's been paid to do a couple basement-bottom films.
<grover> Hey, then she's a professional. :)
<bryce> I on the other hand get nervous just thinking about speaking in front of people!
<grover> Shy?
<bryce> Well, I don't think I'd say "shy", but I'm definitely not a party-guy.
<grover> More of an introvert than an extrovert.
<grover> ?
<bryce> Yes, most definitely.
<grover> vi or EMACS?
<bryce> jed!
grover grins
<bryce> Everyone uses vi, so emacs must be the better choice. ;-)
grover glares at bryce and narrows his eyes
<bryce> Actually, I truly despise vi
<grover> Why is that?
<bryce> unfamiliarity, mostly.
<bryce> seems like I have to hit a lot of keys to do really simple things. I'm probably not using it right.
<grover> There is an O'Reilly book for it. :)
<bryce> A convert you will not make this day, my friend.
<bryce> ;-)
<grover> Ok, then, next question: Where were you on the night of February 22, 1998!
<bryce> Her career would be ruined if I revealed that. ;-)
<grover> Nice response!
<grover> What is your favorite musical style, and favorite band(s)?
<bryce> Right now I really like electronica, because it is different.
<bryce> But my favorite band of the momement is Garbage.
<bryce> With music, I like stuff that I've not heard before.
<bryce> I'm a new music junkie.
<grover> So rock, and not classical or jazz?
<bryce> I'll listen to pretty much anything ('cept Rap or really pithy pop rock)
<grover> :)
<grover> In a normal day, what websites do you visit?
<bryce> Slashdot, CNN, and
<bryce> (Does anyone care what websites I visit? ;-)
<grover> It sometimes gives you quite an insight into the person's head.
<grover> :)
<grover> Do you possess any vices? Drink, smoke, etc?
<bryce> Ugh, smoking is evil.
<bryce> Diet Coke, I guess.
<bryce> Coffee too, though only a cup or two a day.
<grover> No fast cars or fast women? What am I suppose to write about?!? :)
<bryce> I've got an Audi, does that count as a fast car?
<grover> I'll write it up as a Porche. :)
<grover> Do you have a picture you'd like to include in the grueling writeup I'm going to do about you?
<bryce> No!
<bryce> ;-)
<bryce> Actually...
<grover> Ok, where did you grow up?
ωνω bryce3D [] has joined #interview
sorry, my 300 minutes ran out.
In the first picture on that page, I'm the guy with no shirt on.
ωνω SignOff bryce: #interview (Ping timeout)
ωνω bryce3D is now known as bryce
<grover> Excellent? Where did you grow up?
<grover> Excellent! I mean.
<bryce> Oregon
<grover> Where do you live now?
<bryce> Los Angeles
<bryce> Hermosa Beach, in particular.
<grover> Where do you keep your spare key?
<grover> :)
<bryce> I've got a view of the ocean from where I'm sitting.
<grover> Superman and Mighty Mouse get in a fight, who's gonna win?
<bryce> The lawyers?
<grover> :)
<grover> Hotter women: Charlie's Angels or Three's Company?
<bryce> The Bangles
<grover> Ever noticed how Big Red is the only colored soft drink that doesn't
<grover> associate itself with any kind of fruit?
<bryce> I've always been partial to the flavor "blue".
<grover> :)
<grover> Of all the things you have done in life, of what are you most proud?
<bryce> Surviving Caltech, I think. That was hell.
<bryce> Creating Circe is a pretty darn close second, though.
<grover> Both are pretty substantial.
<grover> Do you have any pets?
<bryce> Unfortunately, I'm allergic to cats, else I'd have one.
<bryce> I used to raise gerbils.
<bryce> Pet rodents and pet cats mix in an interesting fashion.
<grover> Most often at mealtime. :)
<grover> ESR and RMS appear on Celebrity Deathmatch. Who'd win?
<bryce> All us loyal viewers would.
<grover> What distro of Linux do you use?
<bryce> I started with Red Hat, but I've got Debian installed right now.
<bryce> Although, until I get netscape up and running on it, it's not very useful to me.
<bryce> I've been in windows hell (yes, I've had a BSOD today) lately.
<grover> Thank goodness that IE doesn't run under Linux, no?
<bryce> I was playing a buggy game "Colonization" by Microprose, and playing some MP3's in the background, and the whole system came crashing down.
grover rummages through his notes.
<grover> Tsk tsk, you knew not to multitask like that.
bryce/#interview looks sheepish.
grover plays a drumroll
<grover> Are you ready for the final question? :)
<bryce> No I will not marry you, Shane.
<grover> Doh!
<grover> There goes my Easter plans.
<grover> The final question is:
<grover> Anything I forgot to ask?
<bryce> Plenty! I could talk on for hours!
<bryce> Want to know a few of my other OSS projects I've worked on in the past?
<grover> I'm sure, but its 2:15 here! How about this: anything you'd like to make sure the rest of the project knows about?
<bryce> oh.
<bryce> hmm.
<grover> Sure! Fire away. That was actually question 23...
grover ponders why he didn't ask that.
<bryce> I dunno if there is anything else I'd have to say that the rest of the project would care about...
<bryce> but here's a short list of OSS projects I've been involved with...
<bryce> Going chronologically backwards:
<bryce> I was working on a system for computer tools to support democratic decision making briefly last fall,
<bryce> I worked on Mozilla for a few months (I helped with the license, the toolbars, and submitted several dozen bug reports).
<bryce> I spent a couple years putting together and running the Harrington Genealogy Association (!)
<grover> Saw the pics. :)
<bryce> I worked on the original Civ FAQ team, and was the original compiler of the CivII wishlist, which eventually was sent to Microprose by Jon (who's name is in the credits of CivII)
<grover> Impressive!
<bryce> I started and ran the GMUtil project (source code can still be found out in cyberspace, but still doesn't do anything)
<bryce> and also helped found
<bryce> I worked on a number of free projects related to roleplaying games that pretty much crashed and burned:
<bryce> a project to develop a free RPG rules system,
<bryce> a project to create a free fantasy game world
<bryce> um, probably a few that I've forgotten...
<grover> Very nice. More credits than most of us can claim, I'm sure.
<bryce> I find OSS projects irresistable. ;-)
<grover> What attracts you to them?
<bryce> Hmm, good question.
<bryce> I guess I like being part of a team.
<bryce> I like the comradery and the sense of accomplishment
<bryce> I like building things and having other people appreciate things that I've created, too.
<grover> Interesting.
<bryce> how about you?
<grover> Me? Who's asking the questions here! :)
<bryce> hehe
<grover> Seriously, I like some of the same things.
<grover> My biggest hope is that we can create something useful,
<grover> that other people can use to build awesome worlds and play great games,
<bryce> Interested in my RPG background?
<grover> and are 'free' to take our stuff and run.
<grover> Yes, by all means.
grover realizes he missed questions 22 - 27.
<bryce> I first started playing D&D when I was 9 or 10
<bryce> Actually, I mostly DMed because it was really hard to find players to play with, and they only wanted to be players, not the DM.
<bryce> I started regular gaming the last couple years of high school, and all through college
<bryce> Tried lots of different games - CoC, GURPS, Traveller, Cyberpunk, Shadowrun, etc.
<bryce> I was never happy with AD&D, and was always futzing with the rules to improve them.
<grover> Kinda hard to fix something fundamentally broken, no?
<bryce> Yeah, I saw so many loop holes, and found it so difficult to get it to work the way it should.
<bryce> Yet I wasn't satisfied with the other game systems that were out there.
<bryce> Between when I graduated Caltech and started working, there was a period of 2 months dead time,
<bryce> I had absolutely no money, no where to go, and was so used to being constantly working, that I pumped out the bulk of a new RPG system.
<bryce> Never ran a game of AD&D again after that
<grover> Created your own system from scratch. Very nice.
<bryce> I think it was a good experience, in that I learned a lot about design.
<grover> Hopefully stuff that will keep us from going down some wrong paths, no?
<bryce> Also, in constant playtesting I had to learn that sometimes things I thought were good ideas, weren't.
<bryce> Sometimes you can be absolutely certain that method X is the right way, but you'll never know until you actual test it out.
<grover> Any example of something you threw out that looked good on paper?
<bryce> Ah, fatigue!
<bryce> I had wanted to incorporate fatigue into the combat system,
<bryce> so that players in heavy armor were penalized the longer they faught.
<bryce> I required that a check be made every 8 rounds of combat.
<bryce> Now, the rules themselves worked just fine, and produced the desired amount of character degredation.
<bryce> But in practice, it wasn't a factor in making players pick less heavy armor,
<grover> Why was that?
<bryce> and even more disturbing was that the players conveniently "forgot" to remind me that fatigue checks were needed.
<bryce> Players felt that the important part of combat was the beginning; most combats are decided within the first 8 rounds.
<bryce> Also, the fact that it didn't always come into play (for various reasons), removed it from being a factor.
<bryce> It turned out to simply be an annoyance that the players put up with, rather then being something that added to the enjoyment of the game.
<grover> That can happen.
<grover> :)
<grover> Speaking of fatigue...
<bryce> So, as much as I had liked the rule, I had to take it out.
<grover> Something we might could introduce in a CRPG, though.
<bryce> Yes, that's my thoughts too. So, think we've covered enough?
<grover> Well, I'm wore out. Its almost 3 here. :)
<grover> I have enough to write a good deal. :)
<bryce> Cool!
<grover> And I can always do Bryce Part II, the return of Grover later on. :)
<bryce> 'tis true...
<grover> Thank you for your time, bryce.
<bryce> and thank you!
<bryce> ttyl.
<grover> No problem. Take care now.
<grover> Elvis has left the building.

IRC log ended Fri Apr 2 02:43:43 1999