2004/02/01 WorldForge Weekly News by: alriddoch

This is the WorldForge Weekly News for the week ending Friday the 30th January, based on what I have been working on, activity I have seen on irc, and commits to cvs.

I have spent most of the last week working on equator user interface issues. User interface is now much improved, and it reasonable feedback is now provided in the OpenGL window without disastrous frame rates or excessive CPU usage.

I finished off and released a new version of Atlas-C++. This should be the last in the transitional series, and is now stable. Now would be a good time to consider migrating to the 0.6 series, but I am very anxious to maintain a high level of stability for the upcoming conferences and expos, so I propose that we stay with the transitional Atlas-C++ API for the next set of demos.

Damien implemented an ingenious cache technique on Mercator to improve the performance of regenerating vegetation by storing the results of random number generation.

zzorn committed some work on his Open Model File viewer program. He also committed some work on forest and field rendering in kitten.

munin designed a 3D model for an oak tree, which he has now passed to zzorn for texturing. I understand zzorn is now working on tree template textures in order to support the oak model.

Some significant updates to the website have been made thanks to bear and kosh. We now have working news again, and a screen-shots gallery, which should help raise our public profile a little.

James made something of a breakthrough in debugging reference counting in his javascript in indri. Something to do with rooting objects.

Screen shots

Editing the world using equator:

equator screenshot

Munin's coulisse forest rendering example:

coulisse screenshot

zzorn's field rendering showing grass:

grass screenshot dense grass screenshot