Open 3D Model Format Specification
Working Draft, 04 July 2003
Introduction
Design Goals
- A format for interchange of model data. The main criteria of decision should be interchangeability, above others such as efficiency.
- Must be free and open. Must be independent from platform and SDK.
- Must be scalable: new features added to the standard should not break backwards compatibility.
- Extensions by third parties will be allowed, though there will not be any official extension. Extensions will be reviewed and incorporated to new versions of the specification when appropiate.
- Applications should ignore features they don't understand (either because they belong to new versions of the official format or to third-party extensions).
- Should be easy to implement, read and write.
- Oriented to rendering engines and model tools. Specifically, it is not intended for complex editors.
Participants
All participants are listed in alphabetical order
Participant Projects
Participant Individuals:
Here are listed the participants from the Mailing List and the IRC channel.
- Chuck Adams (Chuck from Worldforge)
- Peter Amstutz (from Interreality)
- Matthias Braun (MatzeB from Crystalspace)
- Eason Choo (Wallaba)
- Clark C. Evans
- Miguel Guzman (Aglanor from Worldforge)
- Alan Kemp
- Desmecht Laurent (Maxun from Cal3D)
- Frank Richter (Res from Crystalspace)
- Bernie Roehl
- Ton Roosendaal (from Blender)
- Cody Russell (Fluoro from NeoEngine)
- Anders Stenberg (Dentoid from Crystalspace)
- Steve Streeting (Sinbad from Ogre)
- Manjunath Sripadarao (o-_-o from Crystalspace)
- Mike Taylor (Bear from Worldforge)
- Jorrit Tyberghein (Jorrit from Crystalspace)
- Ben Woodhead (Zander76 from Hexed)
- Home
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- About
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- Introduction
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- FAQ
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- Team
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- Newbie Guide
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- Getting Started
- Editing Guide
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- Edit
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- Manage
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- New Page
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- Changes
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- Map
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- Password
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- Deprecation