Mission Style Furniture

Shaker, Pennsylvania Dutch

Proposal Author: magnetHead
Project Members: magnethead
Target Game: Mason
Tools Used: Blender, Gimp
Media Package Contents: 3D Meshes, Textures and Renderings
Created: Feb 13, 2002
Last Updated: Feb 19, 2002
Document Version: 1.2

Concept Artwork:


Project Summary

This document summarizes work to be performed under the given theme of Mission Furniture. The desired output will strive for photo realistic results. The degree of photorealism possible will be governed by withing the constraints of a low poly/small texture size environment. While the time period of Mason pre-dates the inception of the particular elements of style and craftsmanship inherent in Mission furniture, the overall theme of Mason flows nicely along the same principles upon which such famous craftsman as Gustav Stickley have made their name.
The basic concepts of Shaker furniture are:

Item Description and Backstory:

The production of pieces following the Mission line, were to have been created with a minimum of available tools. It is conceivable that some craftsman would pride themselves on not using a single nail in the construction of a piece, for the mere fact that a hammer would then be rendered obsolete.

The cost of materials also weighed heavily on the output of this specific style. In the process of colonizing the North American continent, settlers often did not have either the funds, or the resources available with which to purchase things such as spare nails for chairs or bed frames, nor did they have the finer blades made for intricate carving work to adorn surfaces and edges. This quite simply leads one to the conclusion that Mission furniture is by it's very nature, simple.

The fact that the furniture was simple in appearance however, did not mean that it was simple to create. Mechanisms such as 'Dove Tail Joints' and 'Barb Twists' were conventions created to eliminate the need for nails, and as such if made to last could be quite difficult to create.

Object Description(s)

This specific project will endeavor to recreate several pieces of common furniture. Along with the following specific items, three different levels of complexity and design will be produced to allow some level of 'skill' to be represented ingame, as well as factors such as item age, wear, and cost. These items are:
A fullsize bedrame without mattress.
A babies cradle without bedding.
A square table that seats up to 6 people.
A small table used to hold bric-a-brac.
A large chest of drawers, ordinarily used to hold dishware and silver the surface of which is commonly used for serving foodstuffs.
A small rack upon which plants, herbs and sundries may be placed.
A standard desk for seating a single occupant.
A chair with a low back for sitting at the dinner table, or desk.
A high-backed chair used for reclining.
A picture / mirror frame. A shelf at the top of this item can hold bric-a-brac.
A picture / mirror frame.
A standalone waist high bookshelf.
A ceiling high bookshelf with two panels of shelves.
A ceiling high bookshelf with two panels seperated by a short bench in the center.

Project Groupings

There will be 3 different styles per product in this project. These styles will give the appearance of variation on theme per craftsman, and provide for a more rich and diverse setting within the context of furniture items.
Simple rounded edges, clear oak finish on pine wood. Matte reflectivity with high diffuse value, pegging and joint work will be readily visible.
Fluted joint work, dark walnut wood with jalopy finish, glossy reflectivity and low diffuse values to denote more refined shaping / planing / sanding, all pegging and face joint work will be capped.
Fluted joints on all support structures, beveled edges on surface pieces Alternating interleaved cherry and black walnut wood with cherry finish gloss and matte finish on individual pieces, pegging capped with an aged bump map to imply a sense of dignity to the finish product.

Output Formats

As a result of the different styles, there will be 42 unique products. Low poly meshes be available in dxf format for compatibility.
Each product+style pair will be rendered at the appropriate resolution using the indoor lighting kit ( yet to be constructed ) in 8 different orientations.

Native source file: Blender ( .blend )
Exported Formats: 3d Low Poly mesh ( dxf )
Texture Format: Targa (tga)
Total 3d mesh count: 42*2 ( Blender .blend, DXF ) == 84 dxf mesh files.
Renderings: 2d Isometric rendering ( .png )
Total image count: 42*4 (ne, nw, se, sw) == 168 PNG files w/ masks.

Filenaming convention

The preliminary file naming convention will be the following:
3d Source Files
mh_mission_item_use_style.blend (dxf)
mhmission( 3 Digit Item )( 3 Digit use )( 3 Digit style ).dxf
2d Images
mhmission( 3 digit item )( 3 digit use )( 3 digit style )_( 2 digit orientation ).png

Expected Work Duration

This project is expected to take no longer than 4 weeks from the start date, which will begin upon approval of this proposal.
Concept art will be included in version 2 of this document.

Sketch Examples