General Information
An overview of our vision.
The current plan to get there.
Our planning philosophy.

The Rules.
Keyboard commands.
The game world.

Lists and lists
Definitions of terms.
Professions the player can enter.
Skills the player can have.
An index of 3D models
Non-player characters.
Types of Objects.

Technical Design docs
Room design.
The networking protocol.
The language of the plot.
Animation features.