Pyfeast User's Guide
Table of contents:
- Starting Pyfeast
- See guests
- Visit cellars
- Visit market
- Check balance
- Setup Recipes
- Plan menu
- Cook meal
- Save game
- Load game
- Start the feast
Starting Pyfeast
You start pyfeast by running the pyfeast.py file in the pyfeast directory.
nowhere@mirax:~/pyfeast$ python pyfeast.pyAlternatively there are a couple of comman-line switches you can set. You can get a list of those by typing:
nowhere@mirax:~/pyfeast$ python pyfeast.py -h pyfeast A python proof of concept version of King's Feast's main algorithms. Usage: python pyfeast.py [options] Options: -n <name>, --name=<name> set the name of the character -g <gender>, --gender=<gender> set to either m for male or f for female -l <savegame>, --load=<savegame> load savegame <name> -h, --help show this help -d, --debug show debugging information -V, --version just print the version and exit (C) 2003 by Kai Blin Covered under the GNU GPL, see COPYING for details.But let's just start it the game the normal way. Now it will ask us for the player's character name and gender.
nowhere@mirax:~/pyfeast$ python pyfeast.py Hello, welcome to King's Feast. In order to set up your character, we need to ask you some questions. What name do you want your character to have?Percival
You chose Percival. Is that correct? (y/n)y
Should your character be [m]ale or [f]emale?m
After that, pyfeast will display some status information.
Today we're expecting: Miss Sophie Lord Farquard Lady Dadyda Your cellars contain: Your current cash is: 500 You now have the following options: * see [g]uests * visit c[e]llars * visit m[a]rket * check [b]alance * plan [m]enu * setup [r]ecipes * [c]ook meal * [s]ave game * [l]oad game * start the [f]east * [q]uit Please select an optionNow, let's go through the menu options.
See guests
This will display what guests are expected. So far this doesn't do much.
Today we're expecting: Miss Sophie Lord Farquard Lady Dadyda
Visit cellars
This will diplay the contents of your cellars. At the beginning of the game, this of course doesn't show much.
Your cellars contain: NothingIn the next section, we will buy a couple of things on the market, and then our cellars will look like this:
Your cellars contain: - egg 5000.0 gram - lemon 200.0 gram - salt 1000.0 gram - pepper 1000.0 gram - sugar 1000.0 gram - flour 1000.0 gram - water 1000.0 gram - baking powder 10.0 gram - beef 500.0 gram - milk 1000.0 gram - oil 800.0 gram - butter 500.0 gram - rice 1000.0 gram - almond 100.0 gram - muscat 10.0 gram - clove 2.0 gram - cinnamon 50.0 gram
Visit market
Here, we have the chance to buy a couple of ingredients, so we can cook some food later.
Good day M'lord. Today you can buy the following: # Product Amount Unit Price 0 egg 100.0 pieces 0.2 1 lemon 10.0 pieces 0.5 2 salt 1000.0 gram 0.001 3 pepper 1000.0 gram 0.001 4 sugar 1000.0 gram 0.002 5 flour 1000.0 gram 0.0005 6 water 1.0 liter 0.0 7 baking powder 10.0 gram 0.1 8 beef 500.0 gram 2.0 9 milk 1.0 liter 1.0 10 oil 1.0 liter 3.0 11 butter 500.0 gram 1.0 12 rice 1000.0 gram 0.002 13 almond 100.0 gram 0.02 14 muscat 10.0 gram 1.0 15 clove 10.0 pieces 0.2 16 cinnamon 50.0 gram 0.5 Which do you want to buy? Enter number or -1 to quit.Let's buy all of it. We can afford it. :) Notice how the products vanish from the list as you buy them. Leave the market by entering -1
Check balance
This does exactly what the name says, it checks how much money we have left after the last shopping spree.
Your current balance is: -5544.9Whoops, looks like we couldn't afford it. We were lucky we had our credit army with us at the market. Anyhow, having debts is not yet implemented, so we'll just live with it. (To be honest, noone validated if the starting cash and prices were sane yet.)
Setup recipes
We'll get a submenu:
You now have the following choices: [c]heck the cookbook [a]dd a recipe to your cookbook [e]dit your current cookbook [l]oad the default cookbook. THIS DELETES YOUR CURRENT COOKBOOK! [q]uit this menuAs we don't have a cookbook so far, let's load the default cookbook by entering l.
Loaded the basic cookbook, M'lord.Now let's have a look at it.
Cooking in a Nutshell Recipes in this book: # Name Type 0 fried egg entree 1 waffles dessert 2 christmas cookies dessertOk, that's not really much. Let's add another recipe.
Please enter name of the recipe.boiled egg
Please add an ingredient. Enter name of ingredient:egg
Enter quantity needed:4
Enter unit of ingredient:pieces
egg, quantity = 4.0, unit = pieces Is this ok? (y/n) q to abortn
Add another ingredient? (y/n)If wanted to add other ingredients, we'd have answerd y here. We don't want to do this, so we answered n.
Now please add a preparation step Enter name of ingredient to be used in this step:egg
Add another ingredient? (y/n), q to abortn
Enter operation name:boil
Enter result name:boiled egg Now we get a quick and dirty rehashing of the step.
Boil egg and you get boiled egg. Is this ok? (y/n) q to aborty
Add another step? (y/n)n Now we'll get an overview over the recipe.
boiled egg contains: Ingredients: # name 0 egg, quantity = 4.0, unit = pieces Steps: # name 0 Boil egg and you get boiled egg. Is this ok? (y/n) q to aborty Ok, now let's go on to editing a recipe. Let's boil less eggs. One will suffice.
If we press e, we'll get the following menu:
# name 0 fried egg 1 waffles 2 christmas cookies 3 boiled egg enter number of recipe to edit, -1 to cancel3
You now have the following options: [1] list ingredients [2] list steps [3] add an ingredient [4] add a step [5] delete an ingredient [6] delete a step [0] cancel1
Ingredients: # name 0 egg, quantity = 4.0, unit = piecesWe want to change the quantity. Unfortunately editing is not supported, so we'll just delete it and add a new ingredient with the right quantity.
5
enter number of ingredient to deleteWe still recall the number our ingredient had. 0.
0
Now we add the ingredient again, with the right quantity. 3 The rest of the dialogs looks just like adding an ingredient when adding a recipe before.
We now leave this menu by pressing 0 and -1.
Plan menu
To plan the menu, we need to set up a reciepe for every dish.
You now have the following options, M'lord: [0] plan entree [1] plan soup [2] plan main_dish [3] plan dessert [-1] to cancel [-2] to display current menu planWe'll set up the dessert to show you how it works, the other dishes work exactly the same way.
Recipes of type dessert in this book: # Name 1 waffles 2 christmas cookies [-1] to cancelWe want christmas cookies for dessert, so we press 2
Back to the plan menu main menu, let's have a look at the current plans, with -2
The current menu planned is: entree: Not planned yet. soup: Not planned yet. main_dish: Not planned yet. dessert: christmas cookiesIf you plan the other dishes, the selected recipes for those will appear, too.
Cook meal
As we only planned the dessert so far, that's all we can prepare:
You now have the following options: - plan [d]essert: christmas cookiesIf you have all the ingredients needed, you're done cooking. That's the current limit of the cooking implementation. :)
Save game
To save a game, just enter the name of a savegame (without spaces).
what should this savegame be called?foo
Saved game will be stored in data/save/foo*.xml Ok? (y/n). q to cancel saving.y
Saved game fooAnd you're all set.
Load game
To load a game, just enter the name of a savegame (that you already saved)
What is the name of the savegame?foo
You want to load the game 'foo'. Correct? (y/n) q to aborty
Savegame foo loadedThere you go.
Start the feast
Not yet implemented.
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