The King's Feast code contains a number of inter-operating sub-systems. These include :
- A GUI (Graphical User Interface) - dictates how the user interacts with the game elements.
- A neural net - decides how much a given character will her meal.
- Cooking - detailing how ingredients, recipes, assistants and utensils will interact.
- Persistence - preserves data structures, allowing the user to save game states.
- KFlogger - the King's Feast logger, providing useful debugging messages
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