Re: [WF-General] Belchfire - infusing stories to the game?

This is an email sent 2-11-2001.

I think it is very important that players write the story of the game server through the empowerment of the players. I don't like the idea of parallel worlds that every can do the same missions.

I have created a list of scenarios and listed what is needed for such a scenario to happen:

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Event: An important person of a town has been held hostage by a group of orcs for X gold pieces.

For this to happen the orcs would need to have intelligence, this would be either via player control, GM control, or an extremely good AI. I don't like the AI idea, it would be hard to program something decent enough, nor the GM control. Intelligent creatures should have the ability to be PC's.

There should also be a way for PC's to lead NPC's, so that such an event could happen with only one PC. This also makes it necessary for NPC to be able to judge whether it is worth following a certain (N)PC and to what extent. Reputation points could be a start.

Another thing that needs to be support for prisons, although I take this for granted.

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Mission: Seek revenge for the assassination of the leader of a guild.

There needs to be support for guilds and wars between them. There needs to be permanent death.

There should be ways to be able to find the killer. Most guilds should have spies and members that join enemy guilds as spies. There may also be some way to magically tell the murderer, although this shouldn't be easy.

There needs to be reasons for assassinations. This should occur naturally if people have the ability to start there own guilds (and not set-in-stone guilds), have the ability to create there own stores, and have influence on the governing force.

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Event: Dural is about to be attacked by a large number of [creature X's] because of the bad growing season, or other means of lack of food.

There needs to be ecosystems that vary. The [creature X's] need to have some type of intelligence. Spies would help to have warning of large attacks.

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Event: There is a major civil war in Amn. A man that wanted to unite Amn spreaded rumors about external threats, to make Amn more united.

There needs to be support for rumors, perhaps giving people of high reputation more influence.

The major elements that a world needs to create its own adventures are:

1. Nothing except death is permanent. 2. Everything intelligent can be player controlled. 3. Non-permanent guilds. 4. Have PC's be able to completely take care of themselves - create governments / cities, build a store and hire merchants, start guilds, clear land, build farms, build castles, houses, walls, and fences, etc 5. The game infrastructure should be helpful in governing a city. Taxes and record keeping should be supported.

In some ways, I don't even like the idea of the game creators making a city like Dural (although having a starting point can be helpful). My dream roleplaying game would throw a bunch of PC's in a forest and let them write the game. Wouldn't that be awesome?

One last thing, I think we should experiment with game worlds that are only running during certain times, for example there could be one that runs from 19 GMT to 22 GMT. The server it runs on could be time segmented that it rotates between 8 worlds to fit the schedules of different people.

-- proph (Jonathan Williford)

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