Belchfire
Belchfire is WorldForge's long range objective.
With Belchfire, the team is setting its sights a little higher than simply creating a graphical MUD. We are bashing down many of the assumptions that have been with MUDs since the start, and attempting to find innovative solutions to many of the problems that have been inherent in multiplayer fantasy roleplaying games, and produce a system that is focused on playability. To this end, we hope to enhance interaction with non-player characters, develop tools to help create interesting, varied plots, allow players to take a larger role in the development and enhancement of the game world, and in general design to permit administrators to easily customize the system (and its rule set) to suit them.
- Persistent, plot-driven game world
- Centralized game server management/admin
- Distributed world/character management via trusted "sub-servers"
- Skill-based rule system with flexibile character design abilities
- Emphasis on roleplaying and problem solving over combat
- Rich, detailed, believably realistic game world
- Multi-client support (text, 2D, 3D)
- Sophisticated, highly interactive NPC AI's
- Easily customizable game world via scripting language(s)
Random essays and ideas that we hope to incorporate into Belchfire:
- Home
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- About
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- Introduction
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- FAQ
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- Team
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- Newbie Guide
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- Getting Started
- Editing Guide
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- Edit
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- Manage
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- New Page
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- Changes
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- Map
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- Password
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- Deprecation