Acorn Battleplan
Milestone 3 has now been achieved and a planning meeting was held on March 24th 2001 to plan the requirements for milestone 4. It is our intention to achieve, test and release milestone 4 before LinuxTag which begins on July 5th 2001.
- Features required for milestone 4:
- Server side collision detection and resolution.
- Server side sight and sound ranges.
- True semantic map implementation in server and client allowing player to go into buildings.
- Support for metaserver in client and server.
- Improved trading with many more types of goods.
- Enhance weather to include snow, varying intensity of weather, and both at the same time.
- Handle day and night.
- Animations for the butcher butchering pig, buying and selling, plus some idle animations.
- Reflections and shadows.
- Scripting in uclient.
- Server side sight and sound ranges.
Old Acorn Battleplan
- Complete remaining tasks from milestone 2, including: (Target: End of Jan)
- - Fully document rule system to be implemented
- - Set up basic storyline and some ingame player goals
- - Create mostly comprehensive required art list
- - Create mostly comprehensive required sounds/music list
- - Generate mostly comprehensive list of required Atlas commands
- - Generate mostly comprehensive client features list.
- - Decide which clients will initially be used for Acorn. This list can be expanded as other clients mature.
- - Set up basic storyline and some ingame player goals
These should be fully documented in the acorn or client sections of the site.
- Complete remaining tasks from milestone 3, including: (Target: March-ish)
- - Update all acorn clients to support all required features (level 4 compliance).
- - Create all graphics identified in aforementioned list
- - Create all sounds and music identified in aforementioned list
- - Entity object hierarchy is able to handle all game objects (mind ones)
- - Player accounts can be created, passwords checked, and access permissions tracked.
- - Collision detection and resolution works to prevent incorrect movements, as well as permitting activation of other functionality.
- - Server scripts for critter and NPC ai. They need to be able to respond to commands said in the chat channel, conduct limited pathfinding, and seek food.
- - Add capability for collisions to cause noise (written in the chat channel).
- - Create a scoring system in the server to track the score and keep track of the time until someone hits 100 points. And keep track of who the top ten players are.
- - Create all graphics identified in aforementioned list
Milestone 4: Delivery of Alpha Product for Testing (Target: End March)
Milestone 5: Test Review Report (Target: End April-ish)
Milestone 6: Delivery of Beta Product for Playtesting (Target: TBR)
Milestone 7: Playtest Report (Target: TBR)
Milestone 8: Delivery of Final Product (Target: TBR)
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