This structure is a consolidation of work done by Pato, zzorn and others. Any mistakes or goofs are purely mine.
bear

Common to each Major area are the following pages:

Introduction
FAQ
Resources

Common to each Minor area:

Projects
Entries for each project that the section is associated with - a place for project todo lists.
Team Info
Coordinator and list of members who contribute

Major Area
	Minor Area
		Description

Project

  • Getting Started
  • Newsletter
  • History

Games

  • Forum

Development

  • Clients
  • Servers
  • Protocols
  • Libraries
  • Modules
  • Tools

Content

  • Worlds
  • Areas
    Breakdown of the major world areas and/or boundaries
  • Rule Systems
  • Concept Art
  • Gallery
    Character sketches and paintings,
    landscape sketches & paintings,
    concept drawings,
    human/animal/non-human anatomical studies, etc.
    (these items will be pulled from the media repository)
    Tutorials
    Sketching, painting lessons, setting up programs to help
    art creation, setting up art workspaces, etc.
  • Meshes & Textures
  • Gallery
    Downloadable meshes hopefully with prerendered previews and links
    to textures related to the mesh. Perhaps there should be many ways of viewing
    the gallery since its being pulled from the media repository.
    Downloadable textures (hopefully) with previews
    All manner of fonts created by WF artists or used by WF
    (these items will be pulled from the media repository)
    Tutorials
    Sketching, painting lessons, setting up programs to help
    art creation, setting up art workspaces, etc.
  • Music
  • Gallery
    Downloadable music listed by project and media type (XM/IT, MIDI, OGG, etc)
    The artist will be in charge of categorizing their own work within a framework of categories.
    (music will be pulled from the media repository)
    Tutorials
    Commonly used recording techniques and devices, Music theory, etc.
  • Sound Effects
  • Gallery
    Downloadable sound sortable by the nature of the
    sound (Animal sounds, crowd noise, Machine noises, etc) and
    media type (WAV, OGG, etc)
    The artist will be in charge of categorizing their own work within a framework of categories.
    (music will be pulled from the media repository)
    Tutorials
    Commonly used recording techniques and devices, Music theory, etc.