EntityForge
EntityForge is a 3D graphical media display and manipulation tool.
It's intended for several uses:
- WYSIWYG (What You See Is What You Get) display of character models and animations in a game engine environment.
- Conversion of character models and animations to and from various formats and packaging styles, with emphasis on Cal3D.
- Limited model post-editing. (Material swaps, animation weighting, etc.)
- Object composition for packaging and distribution by artists and world developers.
What actually works:
- Load Cal3d model and animation sets and render in realtime, fully textured and in wireframe.
- Animation 'tryout', including blending weight adjustments for multiple simultaneous animations.
- Toggle rendering of individual meshes.
- Arbitrarily change material assignments for individual meshes.
Availability
EntityForge compiles in Linux and Windows on x86 machines. It uses OpenGL to render 3D graphics and Cal3D to render and animate models. A Windows Setup bundle for it can be downloaded from WorldForge Anonymous FTP.
Developer Details
EntityForge is part of the "forge" module in WorldForge CVS, in tools. The module contains the tool, its media, and sample cal3d media.
History
EntityForge was written in 2001 by Henri Kuuste (RTSan) and ported to Windows by Dragon Master and is released under the GNU GPL. Development has been taken over by JohnFlux, with the assistance of damien.
- Home
- -
- About
- -
- Introduction
- -
- FAQ
- -
- Team
- -
- Newbie Guide
- -
- Getting Started
- Editing Guide
- -
- Edit
- -
- Manage
- -
- New Page
- -
- Changes
- -
- Map
- -
- Password
- -
- Deprecation