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July 3, 2001 Protocols: Atlas-C++ 0.4.3.1 releasedSubmitted by: Al Riddoch

A bugfix update to Atlas-C++ has been released and is available from victor.worldforge.org. This release fixes one very specific bug, which caused segmentation faults in cyphesis. It is not known to affect any other application. This should now be considered the preferred stable version of Atlas-C++, but an update is not necessary unless you are building cyphesis-C++ from source.

The update is available from

/pub/worldforge/libs/Atlas-C++/Atlas-C++-0.4.3.1.tar.gz

on the worldforge download network.


March 22, 2001 Protocols: Atlas-C++ versions 0.4.1 and 0.5.0 releasedSubmitted by: Alriddoch

The WorldForge team would like to announce the release of versions 0.4.1 and 0.5.0 of Atlas-C++, the standard implementation library of the WorldForge Atlas protocol. The Atlas protocol is intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable. Atlas-C++ is the standard implementation of the protocol in C++ used by most WorldForge software, and is made available for use in any other system. 0.4 is the current stable series required by most current code, and 0.5 is the development branch where new features are currently under development.

Version 0.4.1 is the latest stable version, and includes the following changes since 0.4.0:

  • Small changes to API to improve robustness.
  • Improved performance for sequence type objects.
  • Code cleaned up to ensure ISO C++ compliance.
  • Improved cleaner tutorial programs.
  • Changes made to ensure code compiles under Visual Studio.
  • No longer produces debugging output by default.
Version 0.5.0 is the first on the new 0.5 development branch, which features the following differences from the 0.4 stable branch:
  • New high performance Objects API with automatic memory management.
  • Initial implementation of automatic Codec negotiation.
  • Filter mechanism for filtering the protocol stream, for purposes such as compression.

Atlas-C++ is available from:

ftp://ftp.ecs.soton.ac.uk/pub/worldforge/libs/Atlas-C++/

and from a number of WorldForge download mirrors which can be found at

http://www.worldforge.org/website/archives/downloads.html

For more details of the Atlas protocol, please see:

http://www.worldforge.org/website/protocols/

For information about the Acorn game effort, which uses Atlas-C++ see:

http://www.worldforge.org/website/rules/acorn/


March 22, 2001 Protocols: Atlas-C++ versions 0.4.1 and 0.5.0 releasedSubmitted by: Alriddoch

The WorldForge team would like to announce the release of versions 0.4.1 and 0.5.0 of Atlas-C++, the standard implementation library of the WorldForge Atlas protocol. The Atlas protocol is intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable. Atlas-C++ is the standard implementation of the protocol in C++ used by most WorldForge software, and is made available for use in any other system. 0.4 is the current stable series required by most current code, and 0.5 is the development branch where new features are currently under development.

Version 0.4.1 is the latest stable version, and includes the following changes since 0.4.0:

  • Small changes to API to improve robustness.
  • Improved performance for sequence type objects.
  • Code cleaned up to ensure ISO C++ compliance.
  • Improved cleaner tutorial programs.
  • Changes made to ensure code compiles under Visual Studio.
  • No longer produces debugging output by default.
Version 0.5.0 is the first on the new 0.5 development branch, which features the following differences from the 0.4 stable branch:
  • New high performance Objects API with automatic memory management.
  • Initial implementation of automatic Codec negotiation.
  • Filter mechanism for filtering the protocol stream, for purposes such as compression.

Atlas-C++ is available from:

ftp://ftp.ecs.soton.ac.uk/pub/worldforge/libs/Atlas-C++/

and from a number of WorldForge download mirrors which can be found at

http://www.worldforge.org/website/archives/downloads.html

For more details of the Atlas protocol, please see:

http://www.worldforge.org/website/protocols/

For information about the Acorn game effort, which uses Atlas-C++ see:

http://www.worldforge.org/website/rules/acorn/