Ptah Map Editor



Introduction



Ptah is a map editor. When I'm feeling particularly ambitious I call it a "World Builder". At this stage in the game it's really just a polygon editor that saves to a peculiar XML based format called BLADE. My objectives for Ptah are:
  1. Deliver World Forge from format limbo.
  2. Be cross platform and accessible.
  3. Be intuitive.

Links



Ptah Battleplan and Downloads
Ptah Online Help Document

News




Friday, November 23, 2001

Ptah rewrite has officially started!

I should probably start all over, but I have a lot of work invested in the GUI. I'll hack at it until things run with the new COAL API and then refactor until it's actually good. :-) So much for those concrete goals.

Happy Turkey Day!


Sunday, September 30, 2001 (later)

Just mumbling to myself really...

Some goals, in no particular order.


Sunday, September 30, 2001

Undo Functions Undone

I was in the middle of a mail to client@ asking about the usefullness of undo functionality when I decided that the feature as nifty as it is was not worth the cost to implement. I may create a class (like the old CommandProcessor) that will mediate between the editor and the databases. This will keep me from cutting and pasting a lot and help keep the option open for 'undoing' later.


Wednesday, September 26, 2001

The End of the Road

As determined as I was to create something usefull, I think that the best course of action at this point is to stop any development of Ptah under the old COAL API, and resume when a new version of the lib is released. Ptah's design seems completely misguided right now especially in light of what COAL's new architecture will make possible. During this period of dormancy I will try to define some concrete goals for Ptah Phase II . ;-)


I'll leave the screen shots up for anyone who's curious. Here's a look at Ptah running under Windows 2000 and Ptah under Linux via Enlightenment.


Cya, Brent