Battleplan
Initial battleplan.
It is still missing notes about where there should be public releases, etc. Also, the iteration numbers could be changed so that they don't all start with 0.0.
| Version | Contains |
|---|---|
| 0.0.1 - Done | Implement the basic command framework, undo, redo, a command history, and a command class. |
| 0.0.2 - Done | Implement some simple commands (exit, undo, redo, test). |
| 0.0.3 - Done |
Implement the basic functionality of the node library view.
|
| 0.0.4 - Ongoing |
Get node structure functionality and the plant working, so that we can attach nodes together.
|
| 0.0.5 |
Implement a simple editor for viewing and editing node graphs.
|
| 0.0.6 |
Implement needed parameter types.
|
| 0.0.7 | Implement editors for parameters, and the ParameterPanel. |
| 0.0.8 | Implement command for saving and loading a node graph. |
| 0.0.9 | Implement a small but usable and representative set of node types. |
| 0.0.10 | Implement generation of the 3D structure for a plant, and showing it in the preview window with Java3D or similar. |
| 0.0.11 | Implement tweaks. |
| 0.0.12 | Implement animation of tweak values. |
| 0.0.13 | Add all other node types. |
| 0.0.14 | Polish icons, user interface, option dialog, etc. |
| 0.0.15 | Fix bugs, improve performance. |
| 0.0.16 | Imlement optional C++ library that can render / produce the plant with open gl at variable LOD, using techniques such as impostors to support large numbers of different plants. |
| 0.0.17 | Extract the framework developed in PlantEdit, and use it for other WF editing tools and other Java applications. |
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