Geosil
Geosil is a flexible and portable client for Worldforge. One of the main features is the highly adaptable and dynamical user interface based on OpenGL. The actual world is rendered in a window (or several windows) of said user interface from a third-person top-down perspective in real 3d. Target platforms are Linux, Windows, BeOS and Mac.
Latest News:
Development news - [24. August 2000] BeosilThe whole GUI system was redone from scratch, it is now designed to be as flexible as possible. There are some nifty features, like fully skinnable windows/controls, shadows and translucency. It is based on SDL and OpenGL, so it runs on any platform supporting those. What about some screenshots? Well, here is one of the current main-menu of Geosil and here is another one showing different window skins.
After looking at different 3d modellers, we came to the conclusion that we need a self-made character animation tool for Geosil, called GAS (Geosil Animation System). Current features are:
- hierarchical bone system (skeleton)
- keyframed, spline-interpolated animation in realtime
- inverse kinematic, including animated "nulls"
- XML based file-format
- platform independant, based on SDL, OpenGL and the Geosil GUI system
Btw. the less news there is about Geosil here, the more it is worked on. =P
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